about nanobison
studio

Custom development of code, game content, audio, including:

  • Software / process:
    • Game logic and AI coding
    • Product security and licensing
    • Installation packages
    • Asset management pipeline process design and assessment
    • Software development process flow design and assessment
    • Vertical ECAD/ECAM domain expertise
  • Writing:
    • Game story and dialogue
    • Development process flow design and retooling
    • Player Manuals and How-To Instructions
  • Art:
    • 3D object models (specializing in fantasy/sf architecture)
    • 3D environmental models (maps/levels)
  • Audio:
    • Game audio - music composition, original tracks, loops, FX
    • Audio books
    • Game character voices
    • Music production

Current toolset:

  • Code: C#, C++, C, Python, Lua (on Windows, Linux, Android)
  • Project / story flows, game logic: Articy Draft-3
  • 3D Art - Models, Environment, Character - 3ds max (2024), Maya (2024),  Unity
  • 2D Art - Textures, 2D char, maps, diagrams: GIMP  (import/export to Acesprite, GraphicsGale, PhotoShop)
  • Music: FL Studio (DAW), instrumental keyboard/guitar, vocals
  • Words: MS Office, MS Publisher, Scrivener, OpenOffice
  • Game Development: Unity 2022+ and optional tools (most Unity asset library AI modules; specific requirements)
general information email  contact@nanobisonstudio.com
status Currently (2024) working a full time position for a major technology firm. 
Side projects are "for the love" only (open source, or non-revenue) for the time being.

- All new project requests will be reviewed for merit, team spirit, technology, originality.
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