Quote
Guidelines
Requirements

Commercial Work On Hold:

  • Per accouncement on main page, now (2024) working an active full time position.
  • Working on "freebee" open source and non-revenue projects only.
  • If you still need a quote, I can help you broker a connection with another developer via my personal network.


Be specific about your needs:

  • Type of component needed
  • Specific style if applicable
  • Technical specifications (resolution, exchange format, target environment)
  • Schedule:
    • When do you need it?
    • Will you accept incremental delivery for larger or multiple component projects?
  • Special considerations
    • 3D:  LOD, interior/exterior normals, etc.
    • Documentation: format, reference style, internationalization requirements, etc.
    • Code: language, IDE project files, specific language release version, embedded doc comments, etc.
    • Music: style (example reference), file format, level / noise requirements, etc.
    • Preferred toolset, if applicable
Logistics Email Send your quote request to: contact@nanobisonstudio.com
Terms
  • Terms are 50% upon project acceptance, 50% upon delivery. 
    • Wire transfer or PayPal accepted.
    • Royalty options are not available. 
  • Customer is expected to provide acceptance verification within one calendar week of delivery.  
  • Any rework necessary due to lack of requirements clarity will result in renegotiated fees. 
    • There will be no refunds for the initial startup fee.
  • Terms may vary if resulting content is deemed potentially re-usable for other Nanobison Studio projects/markets. 
    • This may mean significantly reduced costs for non-exclusive, limited license usage.
  • Standard expectation is that credit to Nanobison Studio will be a documented part of the customer product release package.
  • No output produced by any such agreement is available for customer resale as an individual component or part of a "bundle" unless specifically agreed upon as part of the original contract. 
    • This includes peripheral aftermarket products such as toys and fashion items.​​