about |
nanobison
studio |
Custom development of code, game content, audio, including:
- Software / process:
- Game logic and AI coding
- Product security and licensing
- Installation packages
- Asset management pipeline process design and assessment
- Software development process flow design and assessment
- Vertical ECAD/ECAM domain expertise
- Writing:
- Game story and dialogue
- Development process flow design and retooling
- Player Manuals and How-To Instructions
- Art:
- 3D object models (specializing in fantasy/sf architecture)
- 3D environmental models (maps/levels)
- Audio:
- Game audio - music composition, original tracks, loops, FX
- Audio books
- Game character voices
- Music production
Current toolset:
- Code: C#, C++, C, Python, Lua (on Windows, Linux, Android)
- Project / story flows, game logic: Articy Draft-3
- 3D Art - Models, Environment, Character - 3ds max (2024), Maya (2024), Unity
- 2D Art - Textures, 2D char, maps, diagrams: GIMP (import/export to Acesprite, GraphicsGale, PhotoShop)
- Music: FL Studio (DAW), instrumental keyboard/guitar, vocals
- Words: MS Office, MS Publisher, Scrivener, OpenOffice
- Game Development: Unity 2022+ and optional tools (most Unity asset library AI modules; specific requirements)
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general information |
email |
contact@nanobisonstudio.com |
status |
Currently (2024) working a full time position for a major technology firm.
Side projects are "for the love" only (open source, or non-revenue) for the time being.
- All new project requests will be reviewed for merit, team spirit, technology, originality. |
quotes |
For a quote, please follow these guidelines: Quote Guidelines |
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